.. _controller-list-item: Controller Driver List Item ++++++++++++++++++++++++++++ Items ~~~~~~~~~~~~~ List items are items you can enable and disable in the list .. image:: /static/DriverPanel.webp Default Enabled Items ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Some Buttons are on by default while most are off by default Below are the default settings for the icons .. image:: /static/DefaultDriverItems.webp Toggle Menu ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You Can Togge which List Item to Show in this Menu .. image:: /static/DriverToggle.webp ---------------------------------------------- Items ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | Toggle Constraint / Update Constraint / Load Driven ===================================================== Mute / Unmute the Action Constraint .. note:: When Driven Target is an Object instead of Bone, the pivot point of the object will be at the center of the scene, this might not be desirable, this is a :ref:`object-origin-limitation` To compensate for this, if you Disable the action constraint, it will bring its pivot point back Enabled ######### Upon Enabled, it will set all the related objects or bone to rest pose, this is to prevent double transformation from the action constraint Disabled ######### Upon Disabled, it will move the object to the position of the keyframes, so that you can continue keying your object Create Constraint #################### If the Target Items's constraint is not yet created, this button will present itself as create constraint, it is basicly just :ref:`update constraints ` Load Driven #################### Same as :ref:`load driven ` ---------------------------------------------- Select Controller Driver Object ================================= Select the Controller Object ---------------------------------------------- Select Target Driven Objects ============================== Select All the Driven Target Objects under this controller ---------------------------------------------- Create / Update Flipped (Bones Only) ======================================= Create / Update the Controller Items for the Flipped Bones, it will setup the constraint as well as flip the action for you This Operator only works on bones, and it only works if you have a Flipped Controller Bone Available .. image:: /static/CreateFlipped.webp Reverse Action ################# Reverse the Frame of the Action, Essentially Flip your Controller Value It is advice to use the provided default unless you have other specific intention ---------------------------------------------- Update Constraints ======================= Same as :ref:`update constraints ` ---------------------------------------------- Constraint Name ======================= Base Constraint name used to create the action constraint ---------------------------------------------- Next / Previous Key (Jump Key) ================================ This will move your Controller to the next or previous Key you set ---------------------------------------------- Controller Value / Slider ================================ This is the transform channel that controls the driven targets, this is only available if your target space is in Local Mode, it is not available in World Mode ---------------------------------------------- Controller Driver Object ========================== This is a Constraint Settings, it is also used for set driven key to create the relavant keyframes ---------------------------------------------- Bone Name ============== This is a Constraint Settings, it is also used for set driven key to create the relavant keyframes ---------------------------------------------- Transform Channel ======================= A :ref:`Constraint Settings ` ---------------------------------------------- Target Space ======================= A :ref:`Constraint Settings ` ---------------------------------------------- Remove Constraint ======================= Remove the Action Constraint of this Driven Target Object ---------------------------------------------- Remove ======================= Remove this Controller Item