.. _driver-panel: Controller Driver Panel ++++++++++++++++++++++++++++ This Panel Shows the List of Driver you have created, each Controller Driver Item Stores information about Driven Targets, which is presented and listed in :ref:`Driven Target Panel ` .. image:: /static/DriverPanel.webp List Item ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Refer to :ref:`Controller List Item ` .. _load-driver: Load Driver ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Load Selected Object as Controller Driver into the Controller Driver List .. image:: /static/LoadController.webp Name ====== will be the constraint name of the Action Constraint to be created, this name will be use by the addon to identify the correct constraint if the addon need to modify the constraint Transform ========== This is the transform channel that wll be use to control the target While you can choose any channel, which include location, rotation and scale, it is advice to use location as it works best and straight forward While you can use rotation with this addon, but it has more potential for bugs and blender's action constraint have some :ref:`limitation ` on rotation where you are limit to -180 degrees to 180 degrees This Transform Channel is the same Transform Channel in the Action Constraint Options Space ========== This is the target space that wll be use to control the target, this addon only manages Local and World Space .. warning:: Rotation Transform Channel with Local Space only works if the controller is a bone, or a Object with parent If it is an Object and have no parent, it will simply not work If is a Bone, it does not require a parent Controller Properties ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Shows the Properties of this Controller Items .. image:: /static/ControllerProperties.webp Name ====== will be the constraint name of the Action Constraint to be created, this name will be use by the addon to identify the correct constraint if the addon need to modify the constraint Next / Previous Key (Jump Key) ================================ This will move your Controller to the next or previous Key you set Controller Value / Slider ================================ This is the transform channel that controls the driven targets, this is only available if your target space is in Local Mode, it is not available in World Mode .. _constraint-settings: Constraint Settings ===================== The targeted constraint will use this value when you use the :ref:`update constraint operator `, this is also updated when you run any operator that updates the constraint such as :ref:`Set Driven Key ` - Influence - Transform Channel - Target Space - Object Action - Driver Object - Bone Name Controller Driver Object ========================== This is a Constraint Settings, it is also used for set driven key to create the relavant keyframes Bone Name ============== This is a Constraint Settings, it is also used for set driven key to create the relavant keyframes Update Constraint ================== This will go through all the driven targets and update their Constraint Settings This Operator will create action constraint if not already exist, it also creates relavant actions automatically if none is assigned yet Keyframes ================== This Subpanel will list available keyframes for you to jump to or delete the key .. image:: /static/KeyframeList.webp Set Value ########### Set the Value of keyframes in this frame to the new value you give it Jump To ########### Set the Controller Object to the value in the keyframes Remove ########### Remove this Keyframe