Getting Started¶
Intro¶
Set Driven Key - Shapekey Driver Builder Provide an Easy to Use Interface to Setup Drivers for Shapekeys
Demo - Bicep Muscle Corrective Shapekey¶
We will be using a Human Model Demonstration
The Clip Below is the Demo that we will be making
You can apply this addon and the technique for other use case, such as facial expression, muscle flexing and many other uses
Step 0: Prepare Your Rig¶
You will need a Mesh Object and a Armature and Bind the Mesh Object to the Armature
Step 1: Prepare Shapekey Loader¶
Prepare the Shapekey Loader by Adding a Basis Shapekey and Load your Mesh Object into Shapekey Loader
Step 2: Load Your Controller Bone and Pose Your Arm¶
First, You need to Select the Bone you want to use as Controller to your Shapekey
Click Load Driver
Step 3: Add New Shapekey & Load Shapekey¶
Add A New Shapekey
Set Shapekey Value to 1.0
Rename Your Shapekey and Load to Driver
Choose the Channel and Axis for Controlling the Shapekey
Step 4: Shape your Model Shapekey¶
You can now Shape your Model on this Pose either in Sculpt Mode or Edit Mode
You can Turn on “On Cage” and “Edit Mode” in Armature Modifier to see the Model Deformed by the Posed Armature
Step 5: Key Your Driver¶
Click Key Driver to Create a Keyframe In Your Driver
Step 6: Key Your Next Pose¶
You can Now Go to Your Next Pose / Rest Pose (Alt R) and Set Your Shapekey to 0.0 and Click Key Shapekey Driver to Create a Second Key
Step 7: Enable Driver¶
You can Now Enable Driver and See the Effect of the Corrective Shapekey