Driven Target List Item¶
Items¶
List items are items you can enable and disable in the list
Default Enabled Items¶
Some Buttons are on by default while most are off by default
Below are the default settings for the icons
Items¶
Toggle Constraint / Update Constraint¶
Toggle the status of the Action Constraint of this item,
Toggle Constraint¶
Upon Enable¶
Enable Action Constraint, it will also set the location, rotation and scale to rest position to prevent double transform from the constraint,
Upon Disable¶
Disable Constraint, The object will be move to the position of the constrainted position
Update Constraint¶
Reflect and update the properties in controller to it’s action constraint
This operator also set up constraint if not exist, and automatically create new actions if it is not assigned
Select Target Driven Objects¶
Select The Driven Object / Bones of this Item
Jump Key¶
Set the Controller to the value of the next or previous keyframe
Target Object¶
Target Object to be use for set driven key
Target Bone Name¶
Name of the Target Bone to be use for set driven key
Action¶
Action that is use for action constraint, keyframe will be added to this action, will be created upon constraint creation or set driven key if empty
Create Action¶
Create New Action and Assign to this Item
Action Name¶
Name of the New Action to be added
Add to Targets with Same Armature¶
Share the Action of all the bones with Same Armature
This will assign this action to all other target item with the same armature
Add To Target only if there is no action Assigned¶
Skip Target item that already have action when add targets with same armature
Remove Constraint¶
Remove Constraint of this Target Item
Remove¶
Remove This Target Item