Controller Driver List Item

Items

List items are items you can enable and disable in the list

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Default Enabled Items

Some Buttons are on by default while most are off by default

Below are the default settings for the icons

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Toggle Menu

You Can Togge which List Item to Show in this Menu

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Items


Toggle Constraint / Update Constraint / Load Driven

Mute / Unmute the Action Constraint

Note

When Driven Target is an Object instead of Bone, the pivot point of the object will be at the center of the scene, this might not be desirable, this is a Object Origin Problem

To compensate for this, if you Disable the action constraint, it will bring its pivot point back

Enabled

Upon Enabled, it will set all the related objects or bone to rest pose, this is to prevent double transformation from the action constraint

Disabled

Upon Disabled, it will move the object to the position of the keyframes, so that you can continue keying your object

Create Constraint

If the Target Items’s constraint is not yet created, this button will present itself as create constraint, it is basicly just update constraints

Load Driven

Same as load driven


Select Controller Driver Object

Select the Controller Object


Select Target Driven Objects

Select All the Driven Target Objects under this controller


Create / Update Flipped (Bones Only)

Create / Update the Controller Items for the Flipped Bones, it will setup the constraint as well as flip the action for you

This Operator only works on bones, and it only works if you have a Flipped Controller Bone Available

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Reverse Action

Reverse the Frame of the Action, Essentially Flip your Controller Value

It is advice to use the provided default unless you have other specific intention


Update Constraints

Same as update constraints


Constraint Name

Base Constraint name used to create the action constraint


Next / Previous Key (Jump Key)

This will move your Controller to the next or previous Key you set


Controller Value / Slider

This is the transform channel that controls the driven targets, this is only available if your target space is in Local Mode, it is not available in World Mode


Controller Driver Object

This is a Constraint Settings, it is also used for set driven key to create the relavant keyframes


Bone Name

This is a Constraint Settings, it is also used for set driven key to create the relavant keyframes


Transform Channel

A Constraint Settings


Target Space

A Constraint Settings


Remove Constraint

Remove the Action Constraint of this Driven Target Object


Remove

Remove this Controller Item