Controller Driver List Item¶
Items¶
List items are items you can enable and disable in the list
Default Enabled Items¶
Some Buttons are on by default while most are off by default
Below are the default settings for the icons
Items¶
Toggle Constraint / Update Constraint / Load Driven¶
Mute / Unmute the Action Constraint
Note
When Driven Target is an Object instead of Bone, the pivot point of the object will be at the center of the scene, this might not be desirable, this is a Object Origin Problem
To compensate for this, if you Disable the action constraint, it will bring its pivot point back
Enabled¶
Upon Enabled, it will set all the related objects or bone to rest pose, this is to prevent double transformation from the action constraint
Disabled¶
Upon Disabled, it will move the object to the position of the keyframes, so that you can continue keying your object
Create Constraint¶
If the Target Items’s constraint is not yet created, this button will present itself as create constraint, it is basicly just update constraints
Load Driven¶
Same as load driven
Select Controller Driver Object¶
Select the Controller Object
Select Target Driven Objects¶
Select All the Driven Target Objects under this controller
Create / Update Flipped (Bones Only)¶
Create / Update the Controller Items for the Flipped Bones, it will setup the constraint as well as flip the action for you
This Operator only works on bones, and it only works if you have a Flipped Controller Bone Available
Reverse Action¶
Reverse the Frame of the Action, Essentially Flip your Controller Value
It is advice to use the provided default unless you have other specific intention
Update Constraints¶
Same as update constraints
Constraint Name¶
Base Constraint name used to create the action constraint
Next / Previous Key (Jump Key)¶
This will move your Controller to the next or previous Key you set
Controller Value / Slider¶
This is the transform channel that controls the driven targets, this is only available if your target space is in Local Mode, it is not available in World Mode
Controller Driver Object¶
This is a Constraint Settings, it is also used for set driven key to create the relavant keyframes
Bone Name¶
This is a Constraint Settings, it is also used for set driven key to create the relavant keyframes
Transform Channel¶
Target Space¶
Remove Constraint¶
Remove the Action Constraint of this Driven Target Object
Remove¶
Remove this Controller Item