Driven Target Panel¶
This Panel Shows the List of Driven Target Item by the Active Controller in the Controller Driver Panel
List Item¶
Refer to Driven Target List Item
Load Driven¶
Loads Selected Objects as Driven Targets, This can be both Bones and Objects
Target Properties¶
Shows the Propertes of this Driven Target Item
Object¶
The Driven Target Object that will be controlled
Bone Name¶
The Driven Target Bone Name that will be controlled
Action¶
The Action of the Action Constraints, You can Manually Set it Or Create one yourself, or you can let the addon create it for you
Will be automatically created upon update constraints or set driven key if is Empty
Constraint Name¶
The Exact String that the addon use to find the correct constraints
if the Constraint is not found, it will create a new one using the controller constraint name
This has a separate Constraint name to prevent duplicated constraint name being missed out (To Capture Constraint name with .001 for example)
Constraint Toggle¶
Mute / Unmute the Action Constraint
Note
When Driven Target is an Object instead of Bone, the pivot point of the object will be at the center of the scene, this might not be desirable, this is a Object Origin Problem
To compensate for this, if you Disable the action constraint, it will bring its pivot point back
Enabled¶
Upon Enabled, it will set all the related objects or bone to rest pose, this is to prevent double transformation from the action constraint
Disabled¶
Upon Disabled, it will move the object to the position of the keyframes, so that you can continue keying your object
Create Constraint¶
If the Target Items’s constraint is not yet created, this button will present itself as create constraint, it is basicly just update constraints
Set Driven Key¶
Internally will run Update Constraints to set up the constraints and actions, and then it will set the key based on the current position of the object
This Operator works both when the constraint is enabled or disabled
Note
It is adviced to only keep only one action constraints on at once when using set driven key for it to be more predictable
Update Constraints¶
This Operator will update the constraint Properties
It will also create constraints if is not already exist, as well as relevant actions if not exist