Driven Target Panel

This Panel Shows the List of Driven Target Item by the Active Controller in the Controller Driver Panel

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List Item

Refer to Driven Target List Item

Load Driven

Loads Selected Objects as Driven Targets, This can be both Bones and Objects

Target Properties

Shows the Propertes of this Driven Target Item

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Object

The Driven Target Object that will be controlled

Bone Name

The Driven Target Bone Name that will be controlled

Action

The Action of the Action Constraints, You can Manually Set it Or Create one yourself, or you can let the addon create it for you

Will be automatically created upon update constraints or set driven key if is Empty

Constraint Name

The Exact String that the addon use to find the correct constraints

if the Constraint is not found, it will create a new one using the controller constraint name

This has a separate Constraint name to prevent duplicated constraint name being missed out (To Capture Constraint name with .001 for example)

Constraint Toggle

Mute / Unmute the Action Constraint

Note

When Driven Target is an Object instead of Bone, the pivot point of the object will be at the center of the scene, this might not be desirable, this is a Object Origin Problem

To compensate for this, if you Disable the action constraint, it will bring its pivot point back

Enabled

Upon Enabled, it will set all the related objects or bone to rest pose, this is to prevent double transformation from the action constraint

Disabled

Upon Disabled, it will move the object to the position of the keyframes, so that you can continue keying your object

Create Constraint

If the Target Items’s constraint is not yet created, this button will present itself as create constraint, it is basicly just update constraints

Set Driven Key

Internally will run Update Constraints to set up the constraints and actions, and then it will set the key based on the current position of the object

This Operator works both when the constraint is enabled or disabled

Note

It is adviced to only keep only one action constraints on at once when using set driven key for it to be more predictable

Update Constraints

This Operator will update the constraint Properties

It will also create constraints if is not already exist, as well as relevant actions if not exist