Controller Driver Panel¶
This Panel Shows the List of Driver you have created, each Controller Driver Item Stores information about Driven Targets, which is presented and listed in Driven Target Panel
List Item¶
Refer to Controller List Item
Load Driver¶
Load Selected Object as Controller Driver into the Controller Driver List
Name¶
will be the constraint name of the Action Constraint to be created, this name will be use by the addon to identify the correct constraint if the addon need to modify the constraint
Transform¶
This is the transform channel that wll be use to control the target
While you can choose any channel, which include location, rotation and scale, it is advice to use location as it works best and straight forward
While you can use rotation with this addon, but it has more potential for bugs and blender’s action constraint have some limitation on rotation where you are limit to -180 degrees to 180 degrees
This Transform Channel is the same Transform Channel in the Action Constraint Options
Space¶
This is the target space that wll be use to control the target, this addon only manages Local and World Space
Warning
Rotation Transform Channel with Local Space only works if the controller is a bone, or a Object with parent
If it is an Object and have no parent, it will simply not work
If is a Bone, it does not require a parent
Controller Properties¶
Shows the Properties of this Controller Items
Name¶
will be the constraint name of the Action Constraint to be created, this name will be use by the addon to identify the correct constraint if the addon need to modify the constraint
Next / Previous Key (Jump Key)¶
This will move your Controller to the next or previous Key you set
Controller Value / Slider¶
This is the transform channel that controls the driven targets, this is only available if your target space is in Local Mode, it is not available in World Mode
Constraint Settings¶
The targeted constraint will use this value when you use the update constraint operator, this is also updated when you run any operator that updates the constraint such as Set Driven Key
Influence
Transform Channel
Target Space
Object Action
Driver Object
Bone Name
Controller Driver Object¶
This is a Constraint Settings, it is also used for set driven key to create the relavant keyframes
Bone Name¶
This is a Constraint Settings, it is also used for set driven key to create the relavant keyframes
Update Constraint¶
This will go through all the driven targets and update their Constraint Settings
This Operator will create action constraint if not already exist, it also creates relavant actions automatically if none is assigned yet
Keyframes¶
This Subpanel will list available keyframes for you to jump to or delete the key
Set Value¶
Set the Value of keyframes in this frame to the new value you give it
Jump To¶
Set the Controller Object to the value in the keyframes
Remove¶
Remove this Keyframe